0.3.3 Bug fixes and interface


ChatGPT said:
Hey everyone! I’m bringing new updates about the game — I’ve been getting a lot of feedback, and it’s been incredibly valuable.
In this new version, several identified bugs have been fixed, and new features have been added. Below is a full list of the changes:
New Features:
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Construction Building Interface: You can now track the status of ongoing constructions, including the resources being used and the builders’ progress.
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Cancel Ongoing Buildings: Any building under construction can now be canceled, and all resources used will be refunded.
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Controls Interface: On the right side of the screen, you can now see the game controls and shortcuts. They change dynamically based on context, and specific commands were added for testers.
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Map Limiter: A navigation boundary has been added so the player can’t leave the playable area.
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Shortcuts: New shortcuts have been configured for the interface.
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Pause Indicator: The game interface now shows when the game is paused.
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Game Speed: Improved the control logic for changing the game speed.
Fixes:
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Misalignment of the resource panel in the interface.
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Issue where enemies wouldn’t appear.
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Incorrect data in the workplace interface.
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Scattered resources on the map were not being collected by stockpilers.
These are just a few of the improvements — the game still has several features not yet implemented, which will be added in future updates.
If you’d like to follow the development more closely, join our community on Discord: https://discord.gg/e8keVXV95q
Get Land & Sword
Land & Sword
medieval city builder focused on combat
| Status | In development |
| Author | Guilherme Rohr |
| Genre | Strategy, Simulation |
| Tags | 3D, City Builder, Fantasy, Low-poly, Medieval, Singleplayer, War |
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